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REVIEW: Conspiracy

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On Friday I went to my local game store, Comic Cult in Carson, to take part in the Conspiracy draft. Originally, I wasn’t sure if I even wanted to take part in it because I’m a subpar drafter but I’m glad that I manned up and decided to do it. The drafting for this set was very similar to any other draft except there are a few cards that made it different from previous drafting sets. Each pack came with 1 of 2 special cards that you could draft that counted towards the card you chose during the drafting process. It either came with a conspiracy card that made slight changes to the rules of the game or a construct artifact creature that changed the rules of drafting.

The conspiracy cards that you drafted didn’t count towards your 40+ cards of your deck and are in play in the command zone from the beginning of the game. The conspiracies range from giving a player a 1/1 artifact creature at the beginning of the player’s first upkeep to having a player name/write down a specific card and having that card cost 1 less mana to cast, among other things that affect the way that a person’s deck works. The conspiracies aren’t a global effect as it only effect the player that has them in their command zone and each player can have as many conspiracies as they want. The effects of the conspiracies do stack so someone can have the same effect trigger multiple times and make it a little bit crazy. There are 13 conspiracy cards in total and a player can have any combination of conspiracies on the field.

Lore Seeker Conspiracy MTG

The artifact constructs cards effect the drafting process and they do count towards your 40 card deck if you decide to add them to the deck. The constructs are usually drafted face up to allow everyone on the table to know that you’re drafting it. The cards actually state “Draft —– face up” and someone might think, “what the hell.. why would I want everyone to know what I’m grabbing?”. The reason is because usually the constructs have some card effect that will affect the whole drafting table. Let’s use Lore Seeker as an example. The card states “after you draft Lore Seeker, you may add a booster pack to the draft.” and that booster can come from set. Last night during the draft, someone drafted this and added an Unglue booster to the draft. Another card that I saw a lot of was “Cogwork Librarian” that says “As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that Booster pack.” So if you draft Cogwork and the next pack that is passed to you has 2 cards that you want, you don’t have to wreck your brain deciding which card you want to take. It was interesting what some of the constructs could do and how it either helped you draft or added more to the draft. There is a total of 11 different construct cards that affect the drafting process and just like the conspiracy cards, a player can draft any combination of constructs.

The other thing that made the drafting different was that this was a free for all multi-player draft. The draft consist of 3-5 players but at our card shop, they did 4 player pods. Where drafting is usually a 1 on 1 cut-throat game, I saw a lot of the same politics that you see in a game of EDH and I loved it. Mini alliances were formed and broken within a couple turns in order to get assistance from 1 player just so they can betray that same player that just had saved them. The alliance works out because unlike other game types where there can only be 1 winner, in conspiracy, the last 2 players left are considered the winners. So playing politics can really pay off in the long run. It mostly works because a player doesn’t have to be last man standing, they just have to make sure to get on another player’s good side long enough to be 1 of the last 2 players left. That’s what I did and it paid off.

Overall, I loved conspiracy and I would definitely make time to take part in another draft. It was fun, challenging, thought provoking, and it is a great change of pace from my usual MTG gameplay. Even for a weak drafter like me, this set made it easier for me and gave me the extra practice in order to get better at drafting. The cards in the sets definitely make it a worthwhile drafting just to get your hands on some of the new and older cards that were reprinted. Would I buy packs to buy packs? Probably not since it is a 15 card booster and 1 of the cards in the pack is going to be illegal for any gametype. But would I buy packs to pursue another draft? You bet I would.